HP Reverb G2 aimed at VR gamers rather than businesses. cooperation of HP and Microsoft and Valve. an immersive, comfortable and compatible VR experience. It’s the new standard in VR.
Specs of HP Reverb G2
Display |
2 x 2.89” LCD |
Resolution |
2160×2160 per eye, 4320×2160 (combined) |
Mechanical IPD Adjustment |
Yes |
RGB Subpixel Stripe |
Yes |
Refresh rate |
Up to 90Hz |
FOV |
Approx. 114 degrees |
Audio |
Integrated |
Weight |
500g |
Tracking |
Camera: 4 for tracking
Tracking area: Infinite Tracking architecture: 6DoF |
Face Mask
|
Replaceable magnetic fabric
face cushions, Velcro adjust |
Cable |
Cables Included: 6 M
DisplayPort, USB |
More cameras. Better tracking.
With four cameras built into the headset and no external sensors required, you can now track more movement,2 no matter how extreme. And with a smaller and more ergonomic design, our controllers are more natural and comfortable to hold onto.
With four cameras built into the headset and no external sensors required, you can now track more movement,3 no matter how extreme. And with a smaller and more ergonomic design, our controllers are more natural and comfortable to hold onto.
Reverb G2 is the first WMR headset to move from two-camera tracking to four-camera tracking. HP says that the additional cameras offer “1.4x more movement capture” compared to other Windows VR headsets.
New Controllers, Compatible with all windows mixed reality Headsets.
Reverb G2 will also be the first Windows VR headset to offer a substantial controller redesign.
The Reverb G2 controllers—which appear unabashedly shaped like Oculus’ Touch controllers—offer a much closer input layout to other modern VR controllers: a thumbstick, two face buttons, an application button, an analog trigger and a grip trigger. There’s also the ‘Windows’ button for core WMR functionality.
HP says that the G2 controllers are backwards compatible with other Windows VR headsets, which means that WMR users who are happy with their current headset will have an option to upgrade their controllers.
A headset that adjusts to you.
Get maximum comfort for longer wear time. With flexible material, increased cushion size and lenses that can be adjusted for different eye distances,1 each user experiences a custom fit regardless of face size and shape.
HP and Microsoft built the G2 with input from Valve. adopt the Index’s impressive and comfortable off-ear speakers.
PC requirements of HP Reverb G2
Processor: | Intel Core i7 or Intel Xeon E3-1240 v5 equivalent or better. |
Graphics: | DX12 capable graphics. NVIDIA GTX 1080, NVIDIA Quadro P5200, AMD Radeon Pro WX 8200 (update or later) equivalent or better. |
Memory: | 16 GB RAM or more. |
Video out: | DisplayPort 1.3 USB ports: 1x USB 3.0. |
Operating system: | Windows 10 October 2018 Update (version 1809) or later. |
Dong-hyun Bought at www.droidshop.vn
First of all, I affirmed the attitude of the store. From the consultation in seconds, to the patient answer, after the arrival of the goods, because of my computer system problem, the driver could not be played, and the customer service patiently helped me deal with it. I am very satisfied with the store’s attitude. This is the second VR I have started. Compared with the first RIFT, the resolution is indeed improved a lot, but the display of the two machines is not the same, so I have to get used to it. After the connection is complete, there is no shortage of graphics cards that I was worried about before. Running Magic Corsa, the frame rate is about 90, which is very stable.
Lim Bought at www.droidshop.vn
I have been using VR since the first headsets became available. The G2 is light and extremely clear. It has made a step change in clarity.
Zachariah Bought at www.droidshop.vn
Coming from the Original Oculus Quest, this is a good headset. While I am losing a lot of nice Oculus Services, it’s worth the amazing quality this headset brings.
The FOV is about the same but the screen… I never thought I’d be so happy to see the ground in HD.
The Tracking isn’t as good as on the Quest but it’s still good. Aside from the occasional tracking loss fuss, it works fine and I can get immersed pretty easily.
The controllers aren’t perfect and… I feel like they’ll eventually break, unlike the Quest’s Touch Controllers. They’re still alright though. They fit in the hand fine and do what a controller does. Aside from the buttons feeling different, I was comfortable with the switch.
I have a IPD around 70 but it’s max of 68 serves me nearly fine. Aside from having to find just the perfect spot, it’s good.
Sound quality is amazing… like everyone says…
Comfort is… better than the Quest, definitely. I do have a hard time keeping the headset in a spot that’s comfortable though.
And the Microphone. It comes… extremely loud. But once lowered, people seem to find it ok.
Overall, I love it. Hopefully they’re able to buff out some issues if they ever make a G3.